Mortal Kombat 4 is the fourth main game in the Mortal Kombat series of fighting video games developed by Midway Games. Released to arcades in 1997, Mortal Kombat 4 is the first title from the series to use 3D computer graphics as well as one of the first games that Midway made in 3D. Eurocom later ported it to the PlayStation, Nintendo 64, PC, and Game Boy Color during 1998. An updated version titled Mortal Kombat Gold was released a year later exclusively for the Dreamcast.
The gameplay from Mortal Kombat 4 is similar to that of the previous games; one of the most notable additions is the use of weapons and objects during fights. The storyline chronicles the attack from the corrupted god Shinnok against his former comrades who trapped him in the Netherealm various of years prior to the series' start: the other 17 playable characters take part in the battle between good and evil, with the forces of light trying to stop Shinnok and the forces of darkness attempting to conquer all the realms (Mortal Kombat Gold would expand the number of available characters).
While developing the game, the Midway staff had problems making the graphics as it was one of the first 3D fighting games they developed. Co-creator Ed Boon commented that the staff wanted to make Mortal Kombat 4 more violent than its predecessors, removing the comical finishing moves featured in them. Since its release, Mortal Kombat 4 received positive response from critics due to its graphics and gameplay. On the other hand, the Game Boy Color port and Gold received criticism.
Gameplay
Mortal Kombat 4 is played in a similar way to the previous titles from the series. However, Mortal Kombat 4 introduces a limited weapon system, allowing each character to take out a special weapon using a set button combination. Once equipped, the weapons are primarily used through the punch buttons. This includes the swinging, clubbing, or even tossing of the weapons. Furthermore, the weapons can also be purposely dropped, in similar fashion to the arena objects (skulls, rocks, etc.); if an opponent's weapon is dropped, the other character is able to grasp it and use it. By sidestepping, the player is able to move in a 3D manner, shifting the camera angle, preventing both characters from holding up the weapons or objects they had on the ground.
MK4 added a "Maximum Damage" cap to the game's combo system, automatically breaking off combos if they deal over a set amount of damage to a player and, thus, preventing infinite combos (although this cap can be removed with a code). Unlike Mortal Kombat Trilogy which contained multiple finishing moves of various kinds, Mortal Kombat 4 only gives two Fatalities per character and two Stage Fatalities that can only be done in a certain arena and involve the character throwing the opponent to part of the arena where he or she can die. Unlike the first three games, this game doesn't include boss characters except Goro from the home versions.
Thousands of years before the start of the series, Shinnok, one of the Elder Gods who control the six realms in the Mortal Kombat universe, attempted to become the conqueror of them all. Thunder God Raiden fought and defeated Shinnok in a war that spanned hundreds of years, sending him afterwards to the Netherealm, where he would be trapped forever. Now, Shinnok manages to escape from the Netherealm with help from the sorcerer Quan Chi, and seeks vengeance against the Elder Gods who banished him. In his plan, he first conquers the realm of Edenia, with the aid of a traitor, Tanya, while he prepares to attack the Elder Gods. In order to stop Shinnok's menace, Raiden requests the help from the Earthrealm warriors who managed to save the realms from Emperor Shao Kahn in previous titles.
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