Transformers: War for Cybertron is a third-person shooter video game developed by High Moon Studios and published by Activision. It was released in North America on June 22, 2010 and in PAL regions on June 25, 2010 for Xbox 360, PlayStation 3, and PC. Two portable versions were released for the Nintendo DS, one featuring an Autobot campaign, the other a Decepticon campaign. A game for the Wii called Transformers: Cybertron Adventures was developed by Next Level Games and utilizes the same characters and setting as War for Cybertron.
The game takes place on the planet Cybertron, prior to the Transformers arrival on Earth. The Autobots and Decepticons are engaged in a civil war. The game can be played starting from either faction's perspective, but begins chronologically with the Decepticon campaign. The game revolves around the use of a substance known as Dark Energon, which the Decepticon leader Megatron believes will allow him to return the planet to what he refers to as a golden age.
War for Cybertron received generally positive reviews from critics. Aggregate websites GameRankings and Metacritic report scores in the mid 70% range across all three platforms. Several reviewers cited it as an improvement over past Transformers games. Critics generally felt that the cooperative and multiplayer versus modes were solid, but cited repetitive visuals in regards to the game's setting.
Gameplay
Transformers: War for Cybertron is played from a third person perspective. Transformers are classified in to four main categories, Leader, Soldier, Scientist, and Scout. Each character in the campaign is classified as one of these types, and their weaponry, abilities and vehicle form are largely influenced by their character class. Players can change between forms at will, and each form has unique abilities. While in robot form characters can also collect different weapons, reminiscent of those found in first-person shooters. While in vehicle form each character can boost their speed.
Each campaign level gives the player a choice of three Transformers. The campaign can be played in single-player or cooperatively via online multiplayer, and players can enter or leave the game at any time. If fewer than three players are present, the game's AI controls the remaining playable characters. Cooperative and competitive modes of the game are limited to online play, with no split screen features available. The game levels are designed to allow characters to comfortably navigate and play the game in either mode.
Multiplayer
Competitive multiplayer games do not allow players to control official, named characters, and instead must design their own Transformer. Similar to the campaign, generic multiplayer characters are split into four character classes. Contrary to the campaign, however, each created character features some amount of customization. Players can select a base model and vehicle form, then alter major colors for their character and modify weapon loadouts and abilities based on that character class. The multiplayer aspect also features an experience and leveling system, including perks, and upgrades reminiscent of Call of Duty: Modern Warfare 2, another Activision game.
War for Cybertron has several multiplayer modes to choose from. Deathmatch is a free-for-all game type where the player with the most kills at the end of the game is the winner. In Team Deathmatch players are divided into Autobot and Decepticon teams. The winning team is the one who earns the most kills. Conquest is a capture-and-hold style game, similar to the conquest mode found in the Star Wars Battlefront series. Multiple control points are spread across the level. The object is for players to capture enemy control points by standing near them for a set amount of time while defending their own control points. In Countdown to Extinction players must take an active bomb and place it at an enemy base, similar to the Assault mode in the Halo series. Power Struggle is the game's equivalent to the common King of the Hill game type. Finally Code of Power is a mode consisting of two and a half minute rounds where teams vie for a giant melee weapon. Also available is the Escalation game mode, the only multiplayer mode where players can control characters from the campaign or downloadable content. Players choose a faction and then work cooperatively to defeat continuous waves of enemy robots until all players are defeated, similar to the Horde mode found in Gears of War and the Halo series Firefight game modes. Players earn credits by defeating enemies which can be used to unlock ammunition, weaponry, health and new areas in each map.
Setting and Plot
War for Cybertron developer High Moon Studios and publisher Activision worked closely with Hasbro to create the design and story for the game. "I want to make the game I've been waiting 25 years to play" said Tieger. The studio brought the concept and idea to Hasbro for approval. It began with a sketch of Bumblebee. "That was that first sketch that we slid across the table to Hasbro and said 'What do you guys think?' And that's where it all started" said Tieger. High Moon presented the idea of setting the game on Cybertron during the Transformers' civil war between the Autobots and Decepticons. Aaron Archer, Senior Design Director for Hasbro, stated of the Cybertron-based setting "that's a really cool place and the early days of that civil war between the Autobots and Decepticons was a story that hadn't really been fleshed out in any format."
Each of the characters were totally redesigned for the game, taking cues from previous iterations from the Transformers lore. "What they've allowed us to do is take a licensed property and treat it like a brand new IP" stated Tieger. The vehicle modes for car-based characters initially consisted of wheels, however the developers found that it crippled gameplay by removing the player's ability to strafe while in vehicle mode. Taking the dilemma to Hasbro, the two companies agreed that characters would turn their wheels down and hover in while in vehicle mode, allowing for more movement. The vehicles would then revert to the traditional wheeled mode while using a character's boost, maintaining what the Transformers license had established with previous canon.
The world of Cybertron was designed in such a way that the Transformers would have a proper scale on their homeworld. "It doesn't make sense that things would be smaller than them in their world," Tieger said, adding "the key character in scale was making their world gigantic and huge." Matt Krystek, Lead Designer at High Moon stated that since the game is not tied to a movie they were able to tell their own story. He cited the G1 universe as the inspiration for the game. Jim Daly, Lead Concept Artist at High Moon also cited the G1 universe as the main inspiration for the design of Cybertron itself, also stating that there were elements from Disney's TRON, Blade Runner, and the Aliens franchise.
Hasbro's Aaron Archer stated the game would be only part of a bigger group of media. "This won't be the only touch point. It's a big place that we're going to build off of." At a BotCon 2010 panel, War for Cybertron Creative Director Matt Tieger stated Activision is currently in talks with Hasbro on creating additional titles. He also added that Hasbro is "considering" expanding the brand further into the realm of video games. mHasbro has released a toy line based on the War for Cybertron setting. Transforming figures of Optimus Prime, Bumblebee, Megatron and Soundwave from the game have been released by Hasbro under the Transformers: Generations banner.
Install Notes
1. Unrar.
2. Burn or mount the image.
3. Install the game. Use serial N3DP-WTNW-5WTW-D5H4-6274 when prompted.
4. Copy over the cracked content.
5. Play the game.
2. Burn or mount the image.
3. Install the game. Use serial N3DP-WTNW-5WTW-D5H4-6274 when prompted.
4. Copy over the cracked content.
5. Play the game.
Minimal system requirements:
1. Windows XP/Vista/7
2. Intel Core 2 Duo E4300 at 1.8 GHz or AMD Athlon 64 x2 Core 4000
3. 256MB VRAM – DirectX 9.0c compatible NVIDIA GeForce 7900 GT / ATI Radeon X1900 video card
4. 2 GB RAM
5. 9 GB of free Hard Drive space
6. DirectX 9.0c compatible sound card
7. DirectX : 9.0c
8. NVIDIA 8400, ATI Radeon HD2400, HD2600 and HD3450 are below minimum system requirements.
1. Windows XP/Vista/7
2. Intel Core 2 Duo E4300 at 1.8 GHz or AMD Athlon 64 x2 Core 4000
3. 256MB VRAM – DirectX 9.0c compatible NVIDIA GeForce 7900 GT / ATI Radeon X1900 video card
4. 2 GB RAM
5. 9 GB of free Hard Drive space
6. DirectX 9.0c compatible sound card
7. DirectX : 9.0c
8. NVIDIA 8400, ATI Radeon HD2400, HD2600 and HD3450 are below minimum system requirements.
Video :
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