Final Fantasy VII is a role-playing video game developed by Square (now Square Enix) and published by Sony Computer Entertainment as the seventh installment in the Final Fantasy series. It was originally released in 1997 for the Sony PlayStation, and was re-released in 1998 for Microsoft Windows-based personal computers and in 2009 on the PlayStation Network. The game is the first in the series to use 3D computer graphics, featuring fully rendered characters on pre-rendered backgrounds, and was the first game in the main series to be released in Europe.
Final Fantasy VII follows protagonist Cloud Strife, who, at the beginning of the game, joins the eco-terrorist rebel organization AVALANCHE in their quest to stop the world-controlling megacorporation Shinra, who are draining the life of the planet for use as an energy source. As the story progresses, Cloud and his allies become involved in a larger world-threatening conflict, facing off against Sephiroth, the game's main antagonist.
Development of Final Fantasy VII began in 1994. The game was originally intended for release on the Super Nintendo Entertainment System, but was later moved to the Nintendo 64. However, since the Nintendo 64's cartridges lacked the required storage capacity, Square decided to release the game for the PlayStation instead. The game was designed and produced by Hironobu Sakaguchi, while the actual direction was done by Yoshinori Kitase. The music was composed by Final Fantasy veteran Nobuo Uematsu, while the series' long-time character designer, Yoshitaka Amano, was replaced by Tetsuya Nomura.
Helped by a large promotional campaign in the months prior to its release, Final Fantasy VII became an immediate critical and commercial success. In the years following, it has continued to sell solidly—10 million copies worldwide as of May 2010, making it the best-selling title in the series. Final Fantasy VII received significant praise upon its release for its graphics, gameplay, music and story. There was also criticism pertaining to its English localization. It has retrospectively been acknowledged as the game that popularized the role-playing genre outside of the Japanese market, and has frequently ranked highly on numerous professional and fan-made "greatest games of all time" lists. The popularity of the title led Square Enix to produce a series of prequels and sequels for different platforms under the collective title Compilation of Final Fantasy VII. An enhanced remake for the PlayStation 3 has been rumored since 2005, though Square Enix has formally stated no such product is in development.
Like previous installments of the Final Fantasy series, Final Fantasy VII consists primarily of three major areas: an overworld map, field maps, and a battle screen. The overworld map is a 3D model, featuring a scaled-down version of the game's fictional world, across which the player travels between the game's locations.[3] As with preceding games in the series, the world map can be traversed by foot, on chocobos and in an airship or sea vessel (in this case, a submarine and a plane used as a boat). It also includes an additional means of transportation—a buggy.[3] On field maps, characters are directed across realistically scaled environments, consisting of 2D pre-rendered backgrounds which represent locations such as towns or forests.[4] Initially, the player is restricted to the city of Midgar, but as the game progresses the entire world becomes accessible.[3] Progression through the game's storyline is largely developed by way of scripted sequences, although pre-rendered cinematic cutscenes are also used.
The battle screen is a 3D representation of an area, such as a building's interior or an open grassland, in which the player commands the characters in battles against CPU-controlled enemies.[6] While characters are super deformed on maps, the character models are more realistic and normal-scaled in combat.[5] Final Fantasy VII is the first game in the series to have character models with fully rendered polygons, rather than 2D sprites. During battle sequences, the game uses the Active Time Battle (ATB) system designed by Hiroyuki Ito, and first featured in Final Fantasy IV. Unlike previous games in the series, which allow 4-5 playable characters to participate in battle, Final Fantasy VII only allows three characters per battle.
Final Fantasy VII's skill system is built around the use of materia—magical orbs that are placed in special slots on weapons and armor, allowing players to customize their party's ability to use magic, summons, and special abilities. However, most magic-based materia also lowers an equipped character's physical attributes. In addition, certain types of materia can be combined in a fixed number of ways to enhance their effects or produce other abilities.[8] Summon spells feature in the game, equippable as materia, with elaborately animated attacks. A modified form of Final Fantasy VI's "Desperation Attacks" appears in Final Fantasy VII as the "Limit Break." Every playable character has a bar that gradually fills up as they suffer damage in battle. When the bar is completely filled, the character is able to unleash his or her Limit Break, a special attack which generally inflicts significantly more damage on enemies than normal attacks, or otherwise aids the party in battle.[5] Unlike materia, each character has their own unique set of Limit Breaks, which are divided into four levels of strength, although one character, Cait Sith, has only two levels.
Final Fantasy VII is indeed one of the Final Fantasy series most often exploited by Square Enix (the developer). Coverage of the plot is still fairly large with a variety of background characters that has a slit to "play", making this series one of the Final Fantasy series of the most famous. Some of the new franchise is born from the main story that carried the original Final Fantasy VII from the Playstation era, call it: Final Fantasy VII Crisis Core, Final Fantasy VII - Diege of Cerberus, Final Fantasy VII: Last Order, and the most famous of course Final Fantasy VII: Advent Children. All of them capable of birth as a whole world that makes the story behind the increasingly complex FF7.
I'm certainly not going to discuss all these series, because one article alone will not be able to accommodate all of them. To be sure those games comes with a quality that no doubt. Be a prequel Crisis Core and Advent Children to be continued the story that managed to build an epic plot. But what does all of the sophistication of the technology incorporated at each of these series if the first Final Fantasy VII never been born earlier? Final Fantasy RPG series first with 3D mode is indeed capable of bringing us back to the gamer memory times the fun.
Final Fantasy VII succeeded in presenting one of the most complex plot in the world of RPGs. We're not talking about RPG games that only serve the story cliche protagonist who tries to save the world from the hands of violent criminals, but also RPG with loads of background in psychology strongest ever with a touch of environmental themes in it. Strength tersebutlah plot is the main reason I'm so loving this series. Yes, of course, with no other element is assumed as something that is not attractive. Final Fantasy VII is one of the best series ever.
System Requirement:
Windows 95/98 compatible system
DirectX 5.0
Intel Pentium 133 (recommended Pentium 200)
4 megs Video Card (8 megs 3D accelerator recommended)
32 megs of RAM
DVD-ROM
DirectX 5.0 compatible sound card (AWE64 or XG-MIDI compatible recommended)
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