Grand Theft Auto: Vice City is a 2002 open world action-adventure video game developed by Rockstar North (formerly DMA Design) in the United Kingdom and published by Rockstar Games. It is the second 3D game in the Grand Theft Auto video game franchise and sixth original title overall. It debuted in North America on October 29, 2002 for the PlayStation 2 and was later ported to the Xbox, and Microsoft Windows in 2003. It was made available on Steam on January 4, 2008, and on the Mac App Store on August 25, 2011.[2] Vice City was preceded by Grand Theft Auto III and followed by Grand Theft Auto: San Andreas.
Vice City draws much of its inspiration from 1980s American culture. Set in 1986 in Vice City, a fictional city modeled after Miami, the story revolves around psychotic Mafia hitman Tommy Vercetti, who was recently released from prison. After being involved in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game uses a tweaked version of the game engine used in Grand Theft Auto III and similarly presents a huge cityscape, fully populated with buildings, vehicles, and people. Like other games in the series, Vice City has elements from driving games and third-person shooters, and features "open-world" gameplay that gives the player more control over their playing experience.
Upon its release, Vice City became the best-selling video game of 2002. In July 2006, Vice City was the best-selling PlayStation 2 game of all time. Vice City also appeared on Japanese magazine Famitsu's readers' list of the favorite 100 videogames of 2006, the only fully Western title on the list.[3] Following this success, Vice City saw releases in Europe, Australia and Japan, as well as a release for the PC. Rockstar Vienna also packaged the game with its predecessor, Grand Theft Auto III, and sold it as Grand Theft Auto: Double Pack for the Xbox. Vice City's setting is also revisited in Grand Theft Auto: Vice City Stories, which serves as a prequel to events in Vice City.
Tommy Vercetti, a member of the Liberty City mafia, has been just released from prison in 1986 after serving only 15 years for killing eleven men.[4] Tommy's old boss, Sonny Forelli, fears that Tommy's presence in Liberty City will heighten tensions and bring unwanted attention to his organization's criminal activities.[5] To prevent this, Sonny ostensibly promotes Tommy and sends him to Vice City under the guardianship of Mafia lawyer Ken Rosenberg to act as their buyer for a series of cocaine deals.[6] During Tommy's deal with the Vance Crime Family at the docks, an ambush by an unknown party results in the death of Tommy's bodyguards and the cocaine dealer, Victor Vance (the main character of Grand Theft Auto: Vice City Stories). Tommy narrowly escapes with his life and loses both Forelli's money and the cocaine.
When Tommy informs Sonny of the ambush Sonny loses his temper and threatens Tommy with the consequences of attempting to cheat the Mafia. Tommy promises to retrieve the money and the cocaine and kill whoever was responsible for the ambush.[8] Towards this end, Tommy meets up again with Ken Rosenberg, who leads Tommy to mid-level drug dealer Juan Garcia Cortez. Cortez expresses regret about Tommy's bad deal and promises that his own lines of inquiry are being made. Tommy also meets Cortez's daughter Mercedes, who becomes Tommy's confidant shortly thereafter. While Tommy waits for the outcome of Cortez's investigation he meets British record producer Kent Paul, real estate mogul Avery Carrington and local free-lance criminal Lance Vance.,[9] the brother and business partner of the dealer who was killed in the ambush, who is also seeking revenge.
As time passes, Tommy befriends Cortez and begins to do regular work for him as an errand boy and hitman. On one such job Tommy provides protection for drug lord Ricardo Diaz during a deal which is ambushed by a gang of Haitians. Tommy saves Diaz's life, leading Diaz to begin hiring Tommy for his own agenda. Tommy takes this work because it pays well, in spite of his distaste for Diaz's character. Tommy learns from Cortez that Cortez's own lieutenant, Gonzalez, was partially responsible for the ambush on Tommy's cocaine deal, and Cortez asks Tommy to kill Gonzalez as a favor. Afterwards Cortez lays suspicion for the ambush on Diaz. Tommy initially continues the status quo to prepare for his attack, but his hand is forced when Lance attempts to take revenge by himself and fails, forcing Tommy to rush across the city and rescue him. With the die cast, the two move quickly to raid Diaz's mansion and execute Diaz. With Diaz dead, and Colonel Cortez fleeing the country to escape arrest, the established drug empires in Vice City quickly crumble and Tommy and Lance personally take over, becoming Vice City's cocaine kingpins. Tommy becomes the head of his own organization, the Vercetti crime family, and the more powerful and rich Tommy becomes, the more Lance begins to exhibit paranoid and sociopathic behaviors, to the point that he begins to abuse his own bodyguards and constantly calls Tommy in states of hysteria.
Tommy makes alliance with Umberto Robina's Cubans against Auntie Poulet's Haitians, even though he is at the same time hypnotized by Poulet's voodoo into helping the Haitians. However after Tommy and Poulet part ways Tommy and the Cubans sneak explosives into the Haitian drug factory disguised in Haitian gang cars and blow it up, effectively ending the conflict.
As his drug business expands, Tommy buys assets in nearly bankrupt companies such as a car lot, a cab depot, a strip club, a night club, a boathouse, a print shop for counterfeit money, an ice-cream company, and an adult film company, all of which he turns back into competitive businesses. He also becomes a personal bodyguard to a rock band, an honorary member of a biker gang, and pulls off a major bank heist. Eventually the Forelli family discovers that Tommy has taken over much of the action in Vice City without sending a cut to Sonny as required. Sonny sends collectors to force money out of Tommy's assets, but Tommy disposes of them. An angered Sonny Forelli arrives in Vice City with a small army of mafiosi, intent on taking their tribute by force. When Sonny and his henchmen arrive at the Vercetti Estate, Tommy attempts to give them their tribute in counterfeit money. However, Lance, resenting Tommy's substantial share of their profits, makes a back-room deal with the Forelli's to topple the Vercetti family, and informs Sonny that the tribute money is counterfeit. In the game's climax, Tommy stands alone as Lance, Sonny, and Sonny's henchmen raid Tommy's Mansion.
Tommy first chases, ridicules, and finally kills Lance then storms downstairs where he faces off with Sonny. During the gunfight, Sonny admits he is the one who set Tommy up fifteen years before, sending him to kill the eleven men who were expecting him. Tommy eventually kills Sonny in the main hall of his estate. With his enemies vanquished, Tommy establishes himself as the undisputed crime kingpin of Vice City.
Grand Theft Auto (GTA) Vice City Stories is a video game fun. If you do not have a Sony PSP and you are a fan of Grand Theft Auto Series, you might want to pick up a PSP to play this game. Vice City Stories is an extension of the 2002 game Grand Theft Auto Vice City hits. The game lasted two years before the original Vice City with a different main character. This time you'll play as Victor Vance. Vance is a military man, frustrated with his career looking to make a little extra money. Strangely the boss Martinez who hooks him into making a little cash on the side through crime.
If you play and enjoy Grand Theft Auto Vice City, you have to love this game. Afterall, there's no place like home. Map is not identical with the first game but very similar. Some of the businesses you remember from the PS2 game has not been built but there are many new business and a slightly different way in some areas. There is also more time spent on the military base near the airport, as your first save house is Vic's barracks on base. For this game you start out on what is known as the second island. When driving along you hear the familiar message about the bridge closed. Road blocks block access to other islands, but you can access the Starfish Island from the beginning of the game.
The first mission is quite simple. The main character Vic can swim for a short time and the first mission he had to swim to shore and then deliver the package. Your next mission will visit to Phil Cassidy (a character from Grand Theft Auto Vice City), and helped him with some problem of some people.
Rockstar Games did not push the Grand Theft Auto series further with Vice City Stories, so do not look for many new features that do not appear in San Andreas, the latest game in the series. GTA Vice City Stories is basically a new adventure in a familiar atmosphere.
The game looks beautiful and quite cinematic on the PSP system. soundtrack is amazing with all the stations are returning and some new ones. Handling is awesome vehicle. I had some problems with targeting so far shot but I'm getting better with it. Play your game a lot left to rely on analog pad. On the PSP the pad is not raised off the system. This caused my mom to get sick a lot faster than it's ever done than when I play games on the PS2.
Overall, GTA Vice City Stories is anything that you like GTA Vice City in a portable system with a great soundtrack and a new storyline. I have absolutely no complaints with the game. I like the free roaming that GTA Vice City Stories is provided within a short time I wander to find the hidden body armor. I would say that this game is much better than Liberty City Stories, many of the improvements made. This game will provide you with hours of fun.
Minimum System Requirements:
800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
128 MB of RAM
8 speed CD / DVD drive
915 MB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse
Recommended System Requirements
Intel Pentium IV or AMD Athlon XP processor 256(+) MB of RAM
16 speed CD / DVD drive
1.55 GB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
64(+) MB video card with DirectX 9.0 compatible drivers ("GeForce 3" / "Radeon 8500" or better with DirectX Texture Compression support)
DirectX 9.0 compatible sound card with surround sound
Gamepad (USB or Joystick Port)
Keyboard and Mouse
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